Saturday, October 21, 2006

Social Interfaces - Initial Thoughts

Design Goal
Design an interface that increases the interactivity between the players and the spectators and between the spectators and other spectators.

Design Question

How can we experience interactivity between the players and the spectators?

Design Criteria
  1. How can we create interactivity between different spectators?
  2. How can we make players more aware of spectators outside of their game?
  3. How can spectators subvert the gaming experience of the player or players?
Context
We plan to focus on a public environment where spectators are passively watching players engaged in a video game.

Target Audience
We intend our interface to be used by younger gamers, ages 16-30, that are comfortable with cellphones and text messaging.

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